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๐Ÿ“„ PalTemplate.json

use https://paldeck.cc/creator to create those files way easier!

Key Type Description
PalID string Internal ID of the Pal to spawn. Use this to retrieve the IDs.
UniqueNPCID string Internal ID of the Pal to spawn NPCs.
Nickname string Optional nickname given to the Pal.
SkinId string Skin override for the Pal (used for custom appearances). Use cmd /getskinids to retrieve IDs.
Gender string "Male", "Female" or "None".
Level int The level of the pal.
Exp int Experience points.
Shiny bool Whether the Pal is shiny.
PartnerSkillLevel int Level of the Palโ€™s partner skill. Cannot be lower than 1!
CondensedPals int Number of Pals merged/condensed into this one.
UnusedStatusPoints int Available status points for manual distribution. Probably only used for players?
HP / SP / MP int Base Health, Stamina, and Mana values.
Hunger / MaxHunger int Current and max hunger values.
SAN int Sanity (mental stability of the Pal).
Support int Support level (used for AI behavior and skills).
CraftSpeed int Crafting speed multiplier.
PalSouls object Passive soul bonuses. Contains: Health, Attack, Defense, CraftSpeed. (0-255)
IVs object Individual stat values. Contains: Health, AttackMelee, AttackShot, Defense. (0-255)
ActiveSkills array List of currently equipped skills (Max 3). Use this to retrieve the IDs.
LearntSkills array Skills the Pal has learned and can swap to. (Avoid putting active skills here). Use this to retrieve the IDs.
Passives array Passive traits the Pal has. Use this to retrieve the IDs.
ExtraWorkSuitabilities object Boosted work types and levels (e.g., "Mining": 2). Available work types: EmitFlame, Watering, Seeding, GenerateElectricity, Handcraft, Collection, Deforest, Mining, OilExtraction, ProductMedicine, Cool, Transport, MonsterFarm.
DisableWorkPreferences array Work types the Pal refuses to do. Available work types: BaseCampBattle, EmitFlame, Watering, Seeding, GenerateElectricity, Handcraft, Collection, Deforest, Mining, OilExtraction, ProductMedicine, Cool, Transport, MonsterFarm.